Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 41 days ago
12 / 5 / 10
K / D / A
66.7%
Kill participation
907.6
Damage / min
14,771g
497.3 gold / min
32
16 placed · 3 cleared
200
6.7 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatwangjunxiao#6824
Varus · Top
6 / 4 / 4
30.3% KP
38,808
27.2% share
13,051g
234 CS · 7.9/m
G A K A#1114
Lee Sin · Jungle
12 / 5 / 10
66.7% KP
26,955
18.9% share
14,771g
200 CS · 6.7/m
직진우회전차선길막빌런#포치타
Irelia · Mid
6 / 10 / 1
21.2% KP
31,594
22.1% share
13,943g
231 CS · 7.8/m
B站丶硕硕#mio韩服
Ashe · ADC
9 / 6 / 8
51.5% KP
37,282
26.1% share
14,422g
204 CS · 6.9/m
레몬나르고빚갚으리오#kr10
Trundle · Support
0 / 9 / 21
63.6% KP
8,256
5.8% share
8,983g
30 CS · 1/m
Red side
Victory니집반지하#KR1
Dr. Mundo · Top
1 / 7 / 13
41.2% KP
22,750
15.8% share
9,218g
178 CS · 6/m
무죄인#kr01
Cho'Gath · Jungle
8 / 8 / 8
47.1% KP
23,349
16.2% share
12,873g
153 CS · 5.2/m
제드으#KR1
Syndra · Mid
7 / 6 / 7
41.2% KP
29,147
20.2% share
10,823g
174 CS · 5.9/m
crisp bg#0406
Jinx · ADC
16 / 6 / 7
67.6% KP
60,361
41.9% share
20,709g
320 CS · 10.8/m
감정빼고게임해봐요#KR2
Renata Glasc · Support
2 / 6 / 24
76.5% KP
8,343
5.8% share
10,109g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
