Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 40 days ago
13 / 9 / 8
K / D / A
63.6%
Kill participation
1,087.2
Damage / min
17,512g
560.7 gold / min
53
6 placed · 12 cleared
220
7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat민깡패#KR1
Maokai · Top
3 / 8 / 10
39.4% KP
18,228
14.2% share
9,736g
163 CS · 5.2/m
G A K A#1114
Jayce · Jungle
13 / 9 / 8
63.6% KP
33,956
26.5% share
17,512g
220 CS · 7/m
MIKASA#mio韩服
Viktor · Mid
4 / 9 / 16
60.6% KP
40,508
31.7% share
12,684g
247 CS · 7.9/m
잠 잘 자#KR1
Kai'Sa · ADC
7 / 8 / 5
36.4% KP
24,088
18.8% share
14,481g
223 CS · 7.1/m
광명현피대장킴삭진#야차전문
Rell · Support
6 / 4 / 17
69.7% KP
11,143
8.7% share
9,864g
17 CS · 0.5/m
Red side
Victory十点零小韩#12333
Sion · Top
4 / 2 / 15
50% KP
18,762
14.5% share
13,267g
207 CS · 6.6/m
抖音丶降临#7777
Ambessa · Jungle
11 / 7 / 12
60.5% KP
33,763
26% share
17,658g
253 CS · 8.1/m
iiiiiililill#KR1
Yone · Mid
3 / 8 / 11
36.8% KP
24,199
18.6% share
11,707g
215 CS · 6.9/m
babyqiqi#KR1
Ziggs · ADC
9 / 5 / 10
50% KP
32,966
25.4% share
17,029g
276 CS · 8.8/m
Itachi#camil
Camille · Support
11 / 11 / 13
63.2% KP
20,130
15.5% share
12,329g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
