Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 35 days ago
13 / 14 / 8
K / D / A
43.8%
Kill participation
978.1
Damage / min
19,779g
461.4 gold / min
37
18 placed · 4 cleared
294
6.9 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorywoyouzui#1314
Jax · Top
10 / 6 / 6
33.3% KP
39,204
19.7% share
18,045g
325 CS · 7.6/m
나비무덤#0201
Nidalee · Jungle
10 / 9 / 23
68.8% KP
50,591
25.4% share
19,843g
277 CS · 6.5/m
G A K A#1114
Sylas · Mid
13 / 14 / 8
43.8% KP
41,926
21.1% share
19,779g
294 CS · 6.9/m
에이나#222
Jhin · ADC
11 / 6 / 12
47.9% KP
52,633
26.5% share
24,396g
399 CS · 9.3/m
럼 블#CN1
Alistar · Support
4 / 12 / 22
54.2% KP
14,469
7.3% share
12,387g
29 CS · 0.7/m
Red side
Defeat도주이 금마 빙시다#내손주다
Gangplank · Top
4 / 10 / 10
29.8% KP
33,723
14.3% share
18,908g
328 CS · 7.7/m
통새우와퍼사냥꾼#1219
Talon · Jungle
7 / 13 / 16
48.9% KP
32,887
14% share
19,246g
277 CS · 6.5/m
10년생라인전의악마강민성#맞짱뜰래
Locke · Mid
19 / 6 / 11
63.8% KP
64,520
27.4% share
20,408g
268 CS · 6.3/m
GO환희#nnkk
Smolder · ADC
15 / 6 / 20
74.5% KP
77,835
33.1% share
22,794g
317 CS · 7.4/m
hyperrr#hehe
Camille · Support
2 / 13 / 28
63.8% KP
26,392
11.2% share
12,832g
41 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
