Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 34 days ago
13 / 5 / 13
K / D / A
74.3%
Kill participation
942.8
Damage / min
16,256g
567.7 gold / min
30
11 placed · 4 cleared
198
6.9 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArrivederci#kr04
Zaahen · Top
4 / 4 / 4
22.9% KP
17,985
15.5% share
11,204g
204 CS · 7.1/m
G A K A#1114
Jarvan IV · Jungle
13 / 5 / 13
74.3% KP
26,996
23.3% share
16,256g
198 CS · 6.9/m
미움받을용기#호 두
Orianna · Mid
5 / 3 / 10
42.9% KP
23,698
20.5% share
13,766g
286 CS · 10/m
Yang#TuT
Jhin · ADC
10 / 5 / 9
54.3% KP
31,923
27.6% share
16,605g
282 CS · 9.8/m
I0l0IOlol#l0IOI
Elise · Support
3 / 9 / 8
31.4% KP
15,143
13.1% share
9,226g
39 CS · 1.4/m
Red side
Defeat정신나갈거같애#KR1
Udyr · Top
4 / 4 / 6
38.5% KP
27,730
30.3% share
10,757g
199 CS · 6.9/m
thx u next#KR7
Lee Sin · Jungle
4 / 8 / 10
53.8% KP
14,002
15.3% share
11,141g
195 CS · 6.8/m
月下沙利叶#zypp
Viktor · Mid
3 / 8 / 5
30.8% KP
14,810
16.2% share
9,643g
212 CS · 7.4/m
天外天#0121
Kai'Sa · ADC
13 / 8 / 1
53.8% KP
28,909
31.6% share
17,861g
239 CS · 8.3/m
Badays#1101
Bard · Support
2 / 7 / 15
65.4% KP
6,111
6.7% share
7,822g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
