Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Victory
Ranked Solo/Duo · 17 days ago
8 / 4 / 12
K / D / A
48.8%
Kill participation
823.5
Damage / min
13,317g
500.3 gold / min
37
8 placed · 6 cleared
207
7.8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat주프로디테#디프로디테
Tristana · Top
4 / 12 / 7
45.8% KP
23,193
28.5% share
10,783g
155 CS · 5.8/m
longtime#zzz
Rek'Sai · Jungle
9 / 6 / 7
66.7% KP
14,015
17.2% share
13,603g
166 CS · 6.2/m
North#atb
Kassadin · Mid
4 / 8 / 3
29.2% KP
17,586
21.6% share
9,053g
177 CS · 6.6/m
쪼꼬우유#마시쪄
Zed · ADC
6 / 9 / 5
45.8% KP
18,478
22.7% share
13,855g
181 CS · 6.8/m
Indexy#KR1
Rakan · Support
1 / 6 / 14
62.5% KP
8,214
10.1% share
7,335g
22 CS · 0.8/m
Red side
Victoryporosad#tear
Rumble · Top
7 / 4 / 13
48.8% KP
18,291
14.7% share
11,190g
138 CS · 5.2/m
G A K A#1114
Vi · Jungle
8 / 4 / 12
48.8% KP
21,918
17.6% share
13,317g
207 CS · 7.8/m
Qubi#wwwww
Viktor · Mid
8 / 6 / 12
48.8% KP
34,891
28% share
11,923g
182 CS · 6.8/m
람곰치#BONK
Ezreal · ADC
5 / 2 / 17
53.7% KP
35,103
28.1% share
16,103g
229 CS · 8.6/m
난 솔직히 골드지#KR1
Locke · Support
13 / 8 / 6
46.3% KP
14,559
11.7% share
11,078g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
