Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 13 days ago
16 / 7 / 16
K / D / A
60.4%
Kill participation
1,247.9
Damage / min
16,775g
533.1 gold / min
36
17 placed · 2 cleared
176
5.6 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIIIIlllllIIIIlll#ΚR1
Yone · Top
2 / 17 / 2
11.4% KP
22,035
14.4% share
11,803g
249 CS · 7.9/m
xiaohaoovo#55333
Rengar · Jungle
10 / 9 / 7
48.6% KP
33,752
22.1% share
15,756g
280 CS · 8.9/m
GARAKKING#KR1
Akali · Mid
14 / 7 / 6
57.1% KP
44,659
29.2% share
16,024g
205 CS · 6.5/m
개소리하면대충함#0001
Caitlyn · ADC
5 / 9 / 4
25.7% KP
19,230
12.6% share
15,254g
288 CS · 9.2/m
벨코즈다리구이#KR1
Vel'Koz · Support
4 / 11 / 16
57.1% KP
33,053
21.6% share
12,302g
36 CS · 1.1/m
Red side
Victory뚠 땐 #KR1
Gangplank · Top
16 / 6 / 8
45.3% KP
39,679
28.1% share
15,888g
249 CS · 7.9/m
G A K A#1114
Lee Sin · Jungle
16 / 7 / 16
60.4% KP
39,266
27.8% share
16,775g
176 CS · 5.6/m
이똥우#KR1
Viktor · Mid
2 / 7 / 9
20.8% KP
22,560
16% share
11,796g
242 CS · 7.7/m
13년생 원딜러#13056
Jhin · ADC
12 / 8 / 14
49.1% KP
24,580
17.4% share
17,199g
233 CS · 7.4/m
무적무패#10년생
Zac · Support
7 / 7 / 19
49.1% KP
15,017
10.6% share
11,334g
43 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
