Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Victory
Ranked Solo/Duo · 13 days ago
10 / 5 / 16
K / D / A
66.7%
Kill participation
933.2
Damage / min
16,965g
526.3 gold / min
34
5 placed · 9 cleared
255
7.9 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFente#KR0
Zed · Top
12 / 3 / 3
38.5% KP
42,080
29.7% share
18,723g
272 CS · 8.4/m
G A K A#1114
Vi · Jungle
10 / 5 / 16
66.7% KP
30,079
21.2% share
16,965g
255 CS · 7.9/m
just a trickster#zxcv
Sylas · Mid
2 / 12 / 4
15.4% KP
22,910
16.2% share
10,701g
205 CS · 6.4/m
릴쿄테#KR1
Lucian · ADC
12 / 5 / 12
61.5% KP
34,606
24.4% share
19,370g
267 CS · 8.3/m
다이죠부다#괜찮아
Alistar · Support
3 / 8 / 20
59% KP
11,999
8.5% share
10,236g
30 CS · 0.9/m
Red side
Defeat쇠퇴론#나의 세기
Zaahen · Top
3 / 5 / 5
24.2% KP
22,536
17.7% share
11,958g
223 CS · 6.9/m
Yellow Flash#黄色い閃光
Naafiri · Jungle
20 / 7 / 6
78.8% KP
37,788
29.7% share
16,903g
214 CS · 6.6/m
GEN Chovy#0604
Orianna · Mid
2 / 10 / 15
51.5% KP
27,152
21.3% share
12,298g
247 CS · 7.7/m
T1 Bang#SOOP
Jhin · ADC
7 / 8 / 9
48.5% KP
27,086
21.3% share
15,020g
243 CS · 7.5/m
숨안쉬기#몽글뭉글
Pantheon · Support
1 / 9 / 11
36.4% KP
12,633
9.9% share
8,913g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
