Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 12 days ago
7 / 9 / 20
K / D / A
50.9%
Kill participation
979.7
Damage / min
14,529g
493.3 gold / min
36
16 placed · 2 cleared
202
6.9 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLOVESICK#키드밀리
Wukong · Top
13 / 7 / 5
34% KP
28,947
21.1% share
13,897g
210 CS · 7.1/m
G A K A#1114
Lee Sin · Jungle
7 / 9 / 20
50.9% KP
28,851
21% share
14,529g
202 CS · 6.9/m
IAXAI#KR1
Katarina · Mid
17 / 9 / 6
43.4% KP
40,247
29.3% share
16,014g
257 CS · 8.7/m
갓 만들어진 따끈따끈 인절미#KR1
Kai'Sa · ADC
9 / 10 / 6
28.3% KP
18,885
13.7% share
15,099g
201 CS · 6.8/m
꺄르르르뀨#8828
Sylas · Support
7 / 7 / 17
45.3% KP
20,474
14.9% share
11,625g
61 CS · 2.1/m
Red side
Victoryz z#0417
Fiora · Top
4 / 15 / 7
26.2% KP
21,782
16.1% share
11,454g
186 CS · 6.3/m
湘西jug#666
Graves · Jungle
10 / 9 / 10
47.6% KP
26,347
19.5% share
15,455g
222 CS · 7.5/m
A는 B#KR1
Yunara · Mid
16 / 10 / 7
54.8% KP
39,311
29.1% share
18,546g
224 CS · 7.6/m
짜바리#매물구함
Jayce · ADC
5 / 7 / 14
45.2% KP
21,516
15.9% share
13,841g
201 CS · 6.8/m
Arrivederci#kr04
Camille · Support
7 / 12 / 14
50% KP
26,265
19.4% share
12,027g
49 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
