Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kindred
Victory
Ranked Solo/Duo · 9 days ago
21 / 12 / 7
K / D / A
77.8%
Kill participation
1,410.5
Damage / min
22,700g
614.6 gold / min
45
8 placed · 10 cleared
249
6.7 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory언덕 위의 힐다#KR1
Urgot · Top
6 / 4 / 6
33.3% KP
25,715
17.4% share
15,800g
273 CS · 7.4/m
G A K A#1114
Kindred · Jungle
21 / 12 / 7
77.8% KP
52,094
35.2% share
22,700g
249 CS · 6.7/m
허거덩#0330
Anivia · Mid
4 / 5 / 19
63.9% KP
37,402
25.2% share
16,380g
302 CS · 8.2/m
말라앙콩떠억#KR1
Ashe · ADC
4 / 9 / 10
38.9% KP
21,569
14.6% share
15,069g
252 CS · 6.8/m
대만폭발#KR1
Karma · Support
1 / 11 / 16
47.2% KP
11,413
7.7% share
10,733g
43 CS · 1.2/m
Red side
Defeat자라김육개장#1111
Yorick · Top
4 / 7 / 7
26.8% KP
28,206
16.2% share
13,044g
245 CS · 6.6/m
나 비#카나비
Jayce · Jungle
13 / 10 / 9
53.7% KP
51,061
29.4% share
20,720g
264 CS · 7.1/m
抖音丶好困没睡醒#睡不醒
Malzahar · Mid
9 / 6 / 6
36.6% KP
36,627
21.1% share
16,022g
303 CS · 8.2/m
꼬고코#코고꼬
Cassiopeia · ADC
13 / 5 / 10
56.1% KP
46,200
26.6% share
16,876g
233 CS · 6.3/m
sodem#wxyz
Leona · Support
2 / 8 / 24
63.4% KP
11,866
6.8% share
11,294g
35 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
