Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 9 days ago
4 / 10 / 15
K / D / A
51.4%
Kill participation
574.2
Damage / min
11,921g
373.1 gold / min
34
16 placed · 1 cleared
159
5 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat간석 청명#천하제일인
Jax · Top
11 / 6 / 8
51.4% KP
32,459
24.2% share
14,177g
146 CS · 4.6/m
G A K A#1114
Lee Sin · Jungle
4 / 10 / 15
51.4% KP
18,346
13.7% share
11,921g
159 CS · 5/m
uwzvi7elie2uizph#8083
Veigar · Mid
12 / 8 / 8
54.1% KP
46,175
34.5% share
16,206g
284 CS · 8.9/m
Deft#bini
Kai'Sa · ADC
7 / 10 / 10
45.9% KP
25,233
18.8% share
13,510g
222 CS · 6.9/m
duo zai ta xia#2002
Blitzcrank · Support
3 / 10 / 19
59.5% KP
11,795
8.8% share
9,633g
17 CS · 0.5/m
Red side
Victory꿀먹는곰탱이#0831
Ornn · Top
1 / 10 / 16
38.6% KP
16,851
11.3% share
10,127g
157 CS · 4.9/m
hutieukho#NPC
Lillia · Jungle
12 / 3 / 12
54.5% KP
43,042
28.8% share
16,933g
300 CS · 9.4/m
야스오1위가될남자#ΚR1
Yasuo · Mid
11 / 8 / 11
50% KP
31,371
21% share
16,077g
258 CS · 8.1/m
2027수능만점자#kr08
Aphelios · ADC
16 / 6 / 9
56.8% KP
46,730
31.2% share
19,814g
241 CS · 7.5/m
나여기서뭐하냐#KR1
Thresh · Support
4 / 10 / 23
61.4% KP
11,630
7.8% share
11,334g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
