Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 2 days ago
17 / 2 / 13
K / D / A
71.4%
Kill participation
1,083.2
Damage / min
19,043g
489.7 gold / min
60
22 placed · 9 cleared
276
7.1 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryReaI Bear#KR 1
Volibear · Top
6 / 6 / 10
66.7% KP
42,749
26.7% share
16,998g
284 CS · 7.3/m
wodexinhaoleng#DDD
Talon · Jungle
8 / 7 / 8
66.7% KP
31,921
20% share
20,300g
325 CS · 8.4/m
하일정인몽#000
Viktor · Mid
0 / 12 / 8
33.3% KP
38,747
24.2% share
11,896g
257 CS · 6.6/m
hle Hailstone#재우개못해
Ezreal · ADC
9 / 8 / 4
54.2% KP
40,430
25.3% share
21,859g
362 CS · 9.3/m
zero#zypp
Nautilus · Support
1 / 9 / 12
54.2% KP
6,125
3.8% share
10,511g
34 CS · 0.9/m
Red side
DefeattaonguoiVietNam#Rank1
Ambessa · Top
7 / 8 / 7
33.3% KP
37,313
20% share
13,232g
216 CS · 5.6/m
G A K A#1114
Lee Sin · Jungle
17 / 2 / 13
71.4% KP
42,118
22.6% share
19,043g
276 CS · 7.1/m
Rest In Pe4ce#11111
Yone · Mid
8 / 4 / 11
45.2% KP
51,931
27.9% share
16,290g
276 CS · 7.1/m
not again#OxO
Syndra · ADC
4 / 5 / 16
47.6% KP
35,808
19.2% share
18,154g
352 CS · 9.1/m
배나무#7650
Lux · Support
6 / 5 / 19
59.5% KP
19,031
10.2% share
12,608g
52 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
