Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 106 days ago
12 / 5 / 5
K / D / A
40.5%
Kill participation
1,032.9
Damage / min
14,065g
564.5 gold / min
35
16 placed · 3 cleared
203
8.1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNutshell#123
Jayce · Top
3 / 8 / 2
20.8% KP
12,414
19.3% share
9,264g
189 CS · 7.6/m
Ricardo#058
Viego · Jungle
4 / 8 / 8
50% KP
10,153
15.8% share
11,284g
179 CS · 7.2/m
azakana#sylas
Ambessa · Mid
6 / 10 / 3
37.5% KP
16,963
26.4% share
10,354g
170 CS · 6.8/m
akwww#zxcvb
Cassiopeia · ADC
7 / 8 / 3
41.7% KP
16,123
25.1% share
11,114g
206 CS · 8.3/m
neon#rip
Nautilus · Support
4 / 8 / 10
58.3% KP
8,505
13.3% share
8,732g
28 CS · 1.1/m
Red side
Victoryquero injustica#feIca
Vayne · Top
6 / 4 / 4
23.8% KP
19,488
19.1% share
11,254g
204 CS · 8.2/m
Vitinho#Deus
Wukong · Jungle
10 / 4 / 8
42.9% KP
17,754
17.4% share
13,555g
187 CS · 7.5/m
girlfromnowhere#66666
Syndra · Mid
12 / 5 / 5
40.5% KP
25,736
25.2% share
14,065g
203 CS · 8.1/m
Sparrow#FLA
Kai'Sa · ADC
11 / 6 / 8
45.2% KP
19,434
19% share
14,250g
195 CS · 7.8/m
GuoliverX#mel
Hwei · Support
3 / 5 / 19
52.4% KP
19,818
19.4% share
9,564g
35 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
