Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lux
Victory
Ranked Solo/Duo · 106 days ago
7 / 6 / 10
K / D / A
35.4%
Kill participation
829.3
Damage / min
13,197g
420.5 gold / min
18
12 placed · 3 cleared
262
8.3 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVKS zekas#2002
Jayce · Top
12 / 4 / 10
45.8% KP
29,380
21.4% share
15,502g
262 CS · 8.3/m
Nero The Fik#zay
Hecarim · Jungle
6 / 4 / 20
54.2% KP
21,049
15.3% share
15,322g
269 CS · 8.6/m
girlfromnowhere#66666
Lux · Mid
7 / 6 / 10
35.4% KP
26,025
18.9% share
13,197g
262 CS · 8.3/m
Netuno#1202
Syndra · ADC
11 / 6 / 20
64.6% KP
34,830
25.3% share
17,365g
232 CS · 7.4/m
konseki#knsk
Camille · Support
12 / 8 / 17
60.4% KP
26,166
19% share
12,677g
35 CS · 1.1/m
Red side
DefeatPETRUS#OWO
Rengar · Top
4 / 10 / 6
35.7% KP
19,847
17.6% share
12,964g
226 CS · 7.2/m
devils den#hugo
Karthus · Jungle
5 / 11 / 10
53.6% KP
37,585
33.4% share
13,706g
243 CS · 7.7/m
Klein Moretti 小丑#Ryuu
Locke · Mid
14 / 4 / 3
60.7% KP
31,388
27.9% share
17,742g
263 CS · 8.4/m
IDESERVEIT#bipi
Tristana · ADC
2 / 12 / 8
35.7% KP
15,036
13.4% share
12,171g
223 CS · 7.1/m
Flyrenn#BR1
Poppy · Support
3 / 11 / 7
35.7% KP
8,727
7.8% share
9,121g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
