Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lux
Victory
Ranked Solo/Duo · 104 days ago
5 / 7 / 9
K / D / A
58.3%
Kill participation
902.4
Damage / min
11,799g
414.5 gold / min
15
8 placed · 3 cleared
191
6.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatim not abel#BR1
Ambessa · Top
4 / 6 / 6
43.5% KP
23,513
22.2% share
10,323g
184 CS · 6.5/m
the promise#1337
Jayce · Jungle
6 / 3 / 10
69.6% KP
17,388
16.4% share
12,449g
178 CS · 6.3/m
hope#ur ok
LeBlanc · Mid
5 / 9 / 8
56.5% KP
23,293
22% share
10,213g
175 CS · 6.1/m
Darkarry#Dark
Miss Fortune · ADC
7 / 5 / 4
47.8% KP
30,468
28.8% share
13,813g
223 CS · 7.8/m
barinho#hxh
Nami · Support
1 / 1 / 15
69.6% KP
11,233
10.6% share
7,746g
27 CS · 0.9/m
Red side
VictoryTo Suave#Poh
Tryndamere · Top
4 / 3 / 5
37.5% KP
15,757
15.9% share
15,418g
318 CS · 11.2/m
Joni Cabritinha#BR1
Lee Sin · Jungle
0 / 5 / 9
37.5% KP
9,467
9.6% share
9,771g
183 CS · 6.4/m
girlfromnowhere#66666
Lux · Mid
5 / 7 / 9
58.3% KP
25,688
25.9% share
11,799g
191 CS · 6.7/m
Papi#CUCKO
Karthus · ADC
14 / 5 / 3
70.8% KP
34,114
34.4% share
15,716g
239 CS · 8.4/m
cicil#1711
Bard · Support
1 / 3 / 14
62.5% KP
14,020
14.2% share
8,846g
13 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
