Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 102 days ago
4 / 7 / 9
K / D / A
72.2%
Kill participation
784.9
Damage / min
9,486g
382.8 gold / min
24
10 placed · 1 cleared
167
6.7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRafhael Veiga#BR2
Malphite · Top
3 / 6 / 4
38.9% KP
13,407
17.4% share
8,284g
160 CS · 6.5/m
San#BR0
Wukong · Jungle
4 / 8 / 8
66.7% KP
10,867
14.1% share
8,834g
128 CS · 5.2/m
frank castle#0x88
Aphelios · Mid
4 / 5 / 2
33.3% KP
23,585
30.6% share
10,251g
189 CS · 7.6/m
girlfromnowhere#66666
Syndra · ADC
4 / 7 / 9
72.2% KP
19,452
25.2% share
9,486g
167 CS · 6.7/m
petal#tease
Janna · Support
3 / 6 / 9
66.7% KP
9,774
12.7% share
6,962g
13 CS · 0.5/m
Red side
VictoryBRLX0#KR01
Varus · Top
8 / 3 / 4
37.5% KP
19,896
25.3% share
12,865g
184 CS · 7.4/m
Chalicar#br1
Sejuani · Jungle
5 / 4 / 10
46.9% KP
10,344
13.2% share
10,795g
164 CS · 6.6/m
RagZark#RAG
Singed · Mid
5 / 1 / 14
59.4% KP
17,381
22.1% share
11,158g
216 CS · 8.7/m
temulch#巽風震雷刀
Twitch · ADC
10 / 6 / 10
62.5% KP
18,584
23.6% share
12,641g
123 CS · 5/m
ivaD#levis
Bard · Support
4 / 4 / 17
65.6% KP
12,410
15.8% share
8,611g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
