Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Janna
Defeat
Ranked Solo/Duo · 102 days ago
3 / 10 / 23
K / D / A
70.3%
Kill participation
437.2
Damage / min
10,602g
288.8 gold / min
128
56 placed · 12 cleared
35
1 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybeware#虚無月
Renekton · Top
15 / 6 / 8
62.2% KP
50,253
38.8% share
20,121g
297 CS · 8.1/m
tockers#lau
Pantheon · Jungle
6 / 7 / 10
43.2% KP
16,235
12.5% share
14,317g
228 CS · 6.2/m
cristal#relly
Ahri · Mid
8 / 6 / 7
40.5% KP
27,066
20.9% share
13,948g
245 CS · 6.7/m
IsDEAD#br1
Caitlyn · ADC
5 / 9 / 8
35.1% KP
22,044
17% share
17,729g
327 CS · 8.9/m
Itoshi LANEKING#sae
Bard · Support
3 / 9 / 20
62.2% KP
13,857
10.7% share
11,137g
24 CS · 0.7/m
Red side
Defeatfabio riven#china
Riven · Top
4 / 12 / 10
37.8% KP
29,255
17.7% share
12,626g
228 CS · 6.2/m
Cuidas#999
Talon · Jungle
17 / 7 / 6
62.2% KP
43,282
26.1% share
18,929g
214 CS · 5.8/m
nuits d ete#give1
Lux · Mid
9 / 5 / 11
54.1% KP
39,084
23.6% share
15,100g
265 CS · 7.2/m
SMARTG#666
Vel'Koz · ADC
4 / 3 / 16
54.1% KP
37,912
22.9% share
15,709g
312 CS · 8.5/m
girlfromnowhere#66666
Janna · Support
3 / 10 / 23
70.3% KP
16,052
9.7% share
10,602g
35 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
