Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 101 days ago
6 / 2 / 13
K / D / A
47.5%
Kill participation
733.7
Damage / min
11,960g
475.2 gold / min
16
10 placed · 1 cleared
182
7.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatpsz niinim brtt#pipey
Draven · Top
3 / 6 / 6
56.3% KP
22,300
25.5% share
9,668g
174 CS · 6.9/m
Belizário#BR0
Rek'Sai · Jungle
6 / 11 / 5
68.8% KP
12,430
14.2% share
10,569g
131 CS · 5.2/m
Espargues#br1
Yone · Mid
2 / 8 / 9
68.8% KP
21,949
25.1% share
10,530g
217 CS · 8.6/m
K0GUDOiL0VEdREw#ŁEViN
Syndra · ADC
3 / 6 / 3
37.5% KP
23,481
26.8% share
10,500g
217 CS · 8.6/m
Freedon#br1
Alistar · Support
2 / 9 / 9
68.8% KP
7,305
8.4% share
6,853g
12 CS · 0.5/m
Red side
Victorylolololololololo#valeu
Sett · Top
4 / 4 / 6
25% KP
13,751
13.9% share
9,800g
180 CS · 7.2/m
Drakehero#BR07
Cho'Gath · Jungle
9 / 3 / 13
55% KP
20,739
21% share
12,967g
207 CS · 8.2/m
Hideous#1883夜
Yasuo · Mid
14 / 4 / 11
62.5% KP
28,903
29.2% share
14,928g
231 CS · 9.2/m
girlfromnowhere#66666
Seraphine · ADC
6 / 2 / 13
47.5% KP
18,466
18.7% share
11,960g
182 CS · 7.2/m
Kaikan#br1
Camille · Support
7 / 3 / 14
52.5% KP
17,070
17.3% share
10,577g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
