Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 99 days ago
9 / 9 / 17
K / D / A
68.4%
Kill participation
1,220
Damage / min
14,468g
444.7 gold / min
14
9 placed · 1 cleared
193
5.9 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathundrdsilentways#wiken
Gnar · Top
11 / 3 / 3
38.9% KP
37,116
30.1% share
16,017g
298 CS · 9.2/m
DEUTSCHLAND#LIEBE
Hecarim · Jungle
10 / 9 / 5
41.7% KP
22,180
18% share
14,917g
241 CS · 7.4/m
Maathe#LCK
Sylas · Mid
6 / 12 / 13
52.8% KP
28,179
22.9% share
11,543g
150 CS · 4.6/m
Ado#Void
Cassiopeia · ADC
5 / 6 / 6
30.6% KP
25,444
20.6% share
12,824g
251 CS · 7.7/m
Hexie#0000
Thresh · Support
4 / 8 / 15
52.8% KP
10,309
8.4% share
10,352g
29 CS · 0.9/m
Red side
VictoryLCS#TOP
Irelia · Top
7 / 6 / 7
36.8% KP
23,314
15.5% share
14,788g
274 CS · 8.4/m
Guizzy#One
Jarvan IV · Jungle
11 / 3 / 22
86.8% KP
32,227
21.4% share
15,973g
196 CS · 6/m
Lucas Barbarini#Lucas
Annie · Mid
11 / 10 / 18
76.3% KP
34,978
23.2% share
12,954g
170 CS · 5.2/m
girlfromnowhere#66666
Syndra · ADC
9 / 9 / 17
68.4% KP
39,691
26.4% share
14,468g
193 CS · 5.9/m
ivaD#levis
Bard · Support
0 / 8 / 31
81.6% KP
20,373
13.5% share
9,885g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
