Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lux
Defeat
Ranked Solo/Duo · 98 days ago
17 / 6 / 10
K / D / A
62.8%
Kill participation
1,121.7
Damage / min
19,607g
541.4 gold / min
36
14 placed · 6 cleared
258
7.1 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhundrdsilentways#wiken
Jayce · Top
12 / 6 / 6
45% KP
40,778
28.6% share
19,493g
364 CS · 10.1/m
Kevin D Bruyne#Drake
Qiyana · Jungle
4 / 8 / 11
37.5% KP
25,018
17.5% share
15,708g
263 CS · 7.3/m
TwTv Hyoga#cisme
Briar · Mid
22 / 11 / 9
77.5% KP
49,892
35% share
20,499g
271 CS · 7.5/m
Itadori#Br10
Zeri · ADC
1 / 8 / 10
27.5% KP
18,099
12.7% share
14,660g
251 CS · 6.9/m
kadú#MAX
Thresh · Support
1 / 10 / 25
65% KP
8,932
6.3% share
10,787g
54 CS · 1.5/m
Red side
Defeatnicklink#12345
Jax · Top
9 / 8 / 3
27.9% KP
25,719
17.4% share
14,013g
224 CS · 6.2/m
Glacial Lata#350ML
Rengar · Jungle
5 / 7 / 14
44.2% KP
21,055
14.3% share
14,206g
225 CS · 6.2/m
Infinity1#BR2
Ekko · Mid
7 / 11 / 12
44.2% KP
41,160
27.9% share
13,929g
234 CS · 6.5/m
girlfromnowhere#66666
Lux · ADC
17 / 6 / 10
62.8% KP
40,623
27.5% share
19,607g
258 CS · 7.1/m
zay#feefa
Pyke · Support
5 / 8 / 20
58.1% KP
19,107
12.9% share
13,057g
38 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
