Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Solo/Duo · 98 days ago
9 / 12 / 3
K / D / A
41.4%
Kill participation
768.4
Damage / min
11,957g
423 gold / min
23
12 placed · 2 cleared
197
7 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHaunted#1005
Varus · Top
6 / 6 / 12
42.9% KP
24,730
18.9% share
12,172g
185 CS · 6.5/m
ZIKINHA O SABÃO#SABÃO
Xin Zhao · Jungle
3 / 8 / 10
31% KP
15,648
11.9% share
11,667g
203 CS · 7.2/m
bonnershow#pobre
Yasuo · Mid
14 / 5 / 7
50% KP
42,622
32.5% share
15,884g
199 CS · 7/m
Valeyzitu#mage
Lux · ADC
11 / 3 / 16
64.3% KP
28,331
21.6% share
16,268g
210 CS · 7.4/m
K A I T O#Chato
Seraphine · Support
8 / 8 / 14
52.4% KP
19,784
15.1% share
11,825g
52 CS · 1.8/m
Red side
DefeatGwen está imune#1592
Zaahen · Top
5 / 8 / 5
34.5% KP
15,428
15.3% share
9,793g
153 CS · 5.4/m
Ayrton S#asdf
Shyvana · Jungle
4 / 7 / 12
55.2% KP
27,263
27% share
12,828g
250 CS · 8.8/m
girlfromnowhere#66666
Mel · Mid
9 / 12 / 3
41.4% KP
21,720
21.5% share
11,957g
197 CS · 7/m
San#BR0
Kalista · ADC
9 / 9 / 6
51.7% KP
25,289
25.1% share
13,350g
192 CS · 6.8/m
firewalkwithme#nana
Sona · Support
2 / 6 / 21
79.3% KP
11,206
11.1% share
8,892g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
