Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 97 days ago
12 / 6 / 12
K / D / A
68.6%
Kill participation
1,225.5
Damage / min
14,830g
412.5 gold / min
23
13 placed · 3 cleared
216
6 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhero kenzan#111
Gnar · Top
4 / 7 / 12
33.3% KP
27,508
17.5% share
14,291g
269 CS · 7.5/m
pname#2706
Sylas · Jungle
5 / 10 / 14
39.6% KP
28,385
18% share
14,992g
230 CS · 6.4/m
Fuuu#99999
Galio · Mid
4 / 8 / 20
50% KP
27,407
17.4% share
12,581g
205 CS · 5.7/m
K0GUDOiL0VEdREw#ŁEViN
Locke · ADC
34 / 5 / 2
75% KP
66,100
42% share
25,396g
270 CS · 7.5/m
arco#besta
Alistar · Support
1 / 6 / 24
52.1% KP
7,992
5.1% share
10,580g
14 CS · 0.4/m
Red side
DefeatTOPKING#1009
Ambessa · Top
7 / 6 / 6
37.1% KP
37,366
22% share
14,909g
259 CS · 7.2/m
rato de grama#gus
Ekko · Jungle
9 / 10 / 11
57.1% KP
30,342
17.9% share
20,875g
307 CS · 8.5/m
girlfromnowhere#66666
Ahri · Mid
12 / 6 / 12
68.6% KP
44,055
25.9% share
14,830g
216 CS · 6/m
chill guy#lgo
Vayne · ADC
5 / 15 / 8
37.1% KP
44,509
26.2% share
16,264g
243 CS · 6.8/m
ecsrmoñhucetrgon#sredg
Fiddlesticks · Support
2 / 11 / 9
31.4% KP
13,651
8% share
9,679g
13 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
