Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Ranked Solo/Duo · 96 days ago
2 / 4 / 4
K / D / A
17.1%
Kill participation
477.8
Damage / min
7,904g
373.7 gold / min
12
8 placed · 2 cleared
136
6.4 CS / min
Objective control
0
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorygirlfromnowhere#66666
Vayne · Top
2 / 4 / 4
17.1% KP
10,106
11.4% share
7,904g
136 CS · 6.4/m
Meguminó#Megu
Nasus · Jungle
6 / 1 / 15
60% KP
14,433
16.3% share
11,201g
144 CS · 6.8/m
Dynas#Alone
Akali · Mid
4 / 4 / 3
20% KP
11,146
12.6% share
7,444g
127 CS · 6/m
sandman#areia
Yunara · ADC
17 / 2 / 11
80% KP
40,744
45.9% share
17,798g
209 CS · 9.9/m
Aegis#ijji
Camille · Support
6 / 2 / 12
51.4% KP
12,314
13.9% share
8,510g
33 CS · 1.6/m
Red side
Defeatsaori#seya7
Aatrox · Top
3 / 7 / 3
46.2% KP
14,280
29.5% share
6,759g
126 CS · 6/m
Kevin D Bruyne#Drake
Cho'Gath · Jungle
5 / 5 / 2
53.8% KP
12,102
25% share
9,137g
140 CS · 6.6/m
ave gratia plena#maria
Riven · Mid
3 / 6 / 1
30.8% KP
8,187
16.9% share
7,534g
148 CS · 7/m
Giussepe Kadhura#JRNZ
Jinx · ADC
0 / 8 / 3
23.1% KP
8,361
17.3% share
6,434g
118 CS · 5.6/m
CAMINHAO#157
Shen · Support
2 / 9 / 5
53.8% KP
5,500
11.4% share
5,379g
12 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
