Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 92 days ago
10 / 4 / 6
K / D / A
43.2%
Kill participation
1,186.3
Damage / min
13,689g
534 gold / min
18
10 placed · 3 cleared
249
9.7 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHero Gilgamesh#br1
Gangplank · Top
4 / 6 / 3
38.9% KP
16,929
24.3% share
9,730g
146 CS · 5.7/m
Belizário#BR0
Aatrox · Jungle
2 / 10 / 5
38.9% KP
10,727
15.4% share
8,837g
163 CS · 6.4/m
530#yooo
Xerath · Mid
5 / 9 / 1
33.3% KP
13,276
19.1% share
9,802g
200 CS · 7.8/m
Infant#0 ego
Heimerdinger · ADC
6 / 5 / 1
38.9% KP
22,031
31.6% share
11,076g
210 CS · 8.2/m
frango#atm
Alistar · Support
1 / 7 / 9
55.6% KP
6,671
9.6% share
6,861g
13 CS · 0.5/m
Red side
VictoryGerso o surdo#BR1
Riven · Top
11 / 4 / 8
51.4% KP
27,687
26.7% share
14,090g
203 CS · 7.9/m
t3tix#01111
Quinn · Jungle
10 / 6 / 5
40.5% KP
15,059
14.5% share
13,708g
222 CS · 8.7/m
GEENA#66666
Syndra · Mid
10 / 4 / 6
43.2% KP
30,409
29.3% share
13,689g
249 CS · 9.7/m
SWAINBUILDSBOSTA#FEZES
Swain · ADC
5 / 2 / 15
54.1% KP
16,222
15.6% share
13,018g
168 CS · 6.6/m
DundoKa#JGGAP
Karma · Support
1 / 2 / 19
54.1% KP
14,294
13.8% share
8,572g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
