Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 90 days ago
6 / 8 / 14
K / D / A
52.6%
Kill participation
1,033.5
Damage / min
13,089g
467.5 gold / min
14
9 placed · 1 cleared
198
7.1 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSoul#KRADC
Aurora · Top
1 / 7 / 5
21.4% KP
16,770
20.6% share
10,661g
238 CS · 8.5/m
ichigo ichie#0208
Rek'Sai · Jungle
8 / 8 / 7
53.6% KP
12,526
15.4% share
13,548g
188 CS · 6.7/m
LOW TiER GOD#PSL
Nasus · Mid
7 / 10 / 6
46.4% KP
16,754
20.6% share
11,848g
154 CS · 5.5/m
Marvinzinho#1234
Vel'Koz · ADC
6 / 6 / 6
42.9% KP
19,425
23.8% share
13,923g
249 CS · 8.9/m
SPH Missawa#CDRP
Camille · Support
6 / 7 / 11
60.7% KP
16,017
19.7% share
10,220g
20 CS · 0.7/m
Red side
VictoryGEENA#66666
Syndra · Top
6 / 8 / 14
52.6% KP
28,937
21.7% share
13,089g
198 CS · 7.1/m
フムズノ刀ム#br11
Qiyana · Jungle
10 / 8 / 12
57.9% KP
36,055
27% share
16,396g
226 CS · 8.1/m
hcwrd#BR1
Galio · Mid
9 / 5 / 19
73.7% KP
31,255
23.4% share
13,116g
156 CS · 5.6/m
Eternal o suino#Suino
Jinx · ADC
11 / 4 / 8
50% KP
26,942
20.2% share
17,189g
235 CS · 8.4/m
DJ TUNGSTENIO#928
Nami · Support
2 / 4 / 29
81.6% KP
10,273
7.7% share
9,688g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
