Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 89 days ago
14 / 3 / 7
K / D / A
47.7%
Kill participation
1,064
Damage / min
16,386g
651.1 gold / min
13
10 placed · 0 cleared
215
8.5 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTio Hero#br1
Swain · Top
5 / 8 / 3
57.1% KP
21,734
29.2% share
10,687g
181 CS · 7.2/m
uru#spfc
Viego · Jungle
1 / 8 / 4
35.7% KP
11,582
15.6% share
10,748g
187 CS · 7.4/m
high cortisol#55555
Naafiri · Mid
6 / 7 / 0
42.9% KP
12,501
16.8% share
11,773g
191 CS · 7.6/m
Wonder#vsco
Qiyana · ADC
1 / 11 / 4
35.7% KP
17,971
24.1% share
9,632g
168 CS · 6.7/m
medo#c c
Seraphine · Support
1 / 10 / 7
57.1% KP
10,672
14.3% share
7,638g
43 CS · 1.7/m
Red side
Victoryhero kenzan#111
Zaahen · Top
10 / 3 / 10
45.5% KP
28,049
28.3% share
13,733g
215 CS · 8.5/m
OVATSUG 忍耐#HERO
Wukong · Jungle
9 / 4 / 7
36.4% KP
15,924
16.1% share
11,587g
185 CS · 7.4/m
natty natty fan#gato
Locke · Mid
10 / 2 / 5
34.1% KP
15,878
16% share
10,789g
174 CS · 6.9/m
GEENA#66666
Syndra · ADC
14 / 3 / 7
47.7% KP
26,777
27% share
16,386g
215 CS · 8.5/m
Still Standing#不屈11
Shen · Support
1 / 2 / 25
59.1% KP
12,393
12.5% share
9,290g
35 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
