Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 88 days ago
8 / 4 / 15
K / D / A
63.9%
Kill participation
789.8
Damage / min
15,484g
409.6 gold / min
44
18 placed · 2 cleared
245
6.5 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
2
Baron
9
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymks final boss#777
Renekton · Top
5 / 10 / 11
55.2% KP
23,677
15.7% share
16,694g
334 CS · 8.8/m
pinkpurple99999#br1
Lee Sin · Jungle
5 / 6 / 18
79.3% KP
19,513
12.9% share
15,750g
247 CS · 6.5/m
L9 Césio 137#Goiás
Kassadin · Mid
11 / 7 / 6
58.6% KP
41,839
27.7% share
18,369g
248 CS · 6.6/m
oxala#SUS
Zyra · ADC
8 / 6 / 11
65.5% KP
52,839
34.9% share
16,713g
295 CS · 7.8/m
deantabbercolde#dpr
Nami · Support
0 / 7 / 23
79.3% KP
13,391
8.9% share
10,559g
29 CS · 0.8/m
Red side
DefeatNKZ Tijas#éele
Varus · Top
9 / 9 / 5
38.9% KP
37,131
26.4% share
14,753g
199 CS · 5.3/m
galeforce yeager#BR2
Hecarim · Jungle
8 / 6 / 16
66.7% KP
31,709
22.5% share
16,805g
277 CS · 7.3/m
GEENA#66666
Ahri · Mid
8 / 4 / 15
63.9% KP
29,854
21.2% share
15,484g
245 CS · 6.5/m
Kalev#Demon
Kog'Maw · ADC
9 / 1 / 9
50% KP
28,830
20.5% share
17,486g
214 CS · 5.7/m
Polka#0001
Leona · Support
2 / 10 / 20
61.1% KP
13,247
9.4% share
10,605g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
