Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Miss Fortune
Victory
Ranked Solo/Duo · 88 days ago
9 / 5 / 10
K / D / A
54.3%
Kill participation
969.9
Damage / min
15,818g
512.2 gold / min
28
12 placed · 4 cleared
284
9.2 CS / min
Objective control
3
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatabcdefghijklmonp#qrstu
Viktor · Top
3 / 6 / 4
33.3% KP
21,476
21% share
11,004g
246 CS · 8/m
Monster#NWA
Wukong · Jungle
4 / 5 / 10
66.7% KP
13,374
13.1% share
11,910g
211 CS · 6.8/m
Labubrubs#gorda
Garen · Mid
8 / 5 / 6
66.7% KP
23,766
23.2% share
14,736g
238 CS · 7.7/m
Derickszz#mid
Syndra · ADC
5 / 10 / 7
57.1% KP
27,861
27.2% share
15,204g
250 CS · 8.1/m
Rei Do Retorno#AURA
Zyra · Support
1 / 9 / 12
61.9% KP
15,907
15.5% share
8,267g
52 CS · 1.7/m
Red side
VictoryJGKING#rank1
Kayle · Top
7 / 3 / 8
42.9% KP
22,398
20% share
14,419g
285 CS · 9.2/m
Joni Cabritinha#BR1
Lee Sin · Jungle
10 / 4 / 13
65.7% KP
24,334
21.7% share
14,899g
212 CS · 6.9/m
HEXA 2030#NUNU
Nunu & Willump · Mid
6 / 4 / 16
62.9% KP
23,008
20.5% share
11,718g
162 CS · 5.2/m
GEENA#66666
Miss Fortune · ADC
9 / 5 / 10
54.3% KP
29,955
26.7% share
15,818g
284 CS · 9.2/m
Lightness1#BR1
Leona · Support
3 / 5 / 19
62.9% KP
12,365
11% share
9,913g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
