Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 87 days ago
14 / 10 / 12
K / D / A
63.4%
Kill participation
1,500.8
Damage / min
14,504g
468.9 gold / min
12
12 placed · 1 cleared
203
6.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMorreRindo#1x1
Irelia · Top
13 / 7 / 10
63.9% KP
42,017
29.5% share
17,806g
301 CS · 9.7/m
Hy0g4#LIBID
Qiyana · Jungle
5 / 12 / 12
47.2% KP
22,445
15.7% share
12,180g
205 CS · 6.6/m
galeforce yeager#BR2
Akshan · Mid
6 / 8 / 12
50% KP
30,501
21.4% share
14,135g
212 CS · 6.9/m
CHURCH OF LAMELO#b4LL
Syndra · ADC
5 / 4 / 12
47.2% KP
30,823
21.6% share
14,301g
239 CS · 7.7/m
Itoshi LANEKING#sae
Pyke · Support
7 / 10 / 14
58.3% KP
16,763
11.8% share
10,493g
32 CS · 1/m
Red side
VictoryKleya Marki#Its
Renekton · Top
5 / 8 / 6
26.8% KP
14,766
12.7% share
13,148g
216 CS · 7/m
Vinite#julia
Lee Sin · Jungle
17 / 5 / 11
68.3% KP
25,481
21.9% share
16,851g
189 CS · 6.1/m
GEENA#66666
Ahri · Mid
14 / 10 / 12
63.4% KP
46,426
39.9% share
14,504g
203 CS · 6.6/m
saxu#90018
Vladimir · ADC
3 / 5 / 5
19.5% KP
21,789
18.7% share
13,142g
271 CS · 8.8/m
deantabbercolde#dpr
Janna · Support
2 / 8 / 21
56.1% KP
7,947
6.8% share
10,175g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
