Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 87 days ago
9 / 4 / 8
K / D / A
54.8%
Kill participation
1,012.3
Damage / min
16,146g
526.8 gold / min
31
15 placed · 3 cleared
269
8.8 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJGKING#rank1
Riven · Top
5 / 4 / 7
38.7% KP
19,943
15.2% share
14,293g
288 CS · 9.4/m
Hy0g4#LIBID
Kindred · Jungle
11 / 5 / 10
67.7% KP
47,374
36.2% share
16,258g
243 CS · 7.9/m
galeforce yeager#BR2
Quinn · Mid
4 / 8 / 6
32.3% KP
24,566
18.8% share
12,471g
212 CS · 6.9/m
GEENA#66666
Syndra · ADC
9 / 4 / 8
54.8% KP
31,027
23.7% share
16,146g
269 CS · 8.8/m
LIMA IS BACK#LIMA
Nautilus · Support
2 / 6 / 16
58.1% KP
8,065
6.2% share
9,570g
21 CS · 0.7/m
Red side
DefeatItadori#Br10
Renekton · Top
4 / 9 / 1
18.5% KP
10,214
10.7% share
9,300g
183 CS · 6/m
Kevin D Bruyne#Drake
Aatrox · Jungle
3 / 9 / 14
63% KP
19,824
20.8% share
12,145g
187 CS · 6.1/m
Patolino o Mago#1116
Udyr · Mid
1 / 3 / 5
22.2% KP
11,351
11.9% share
11,007g
246 CS · 8/m
Kalev#Demon
Ziggs · ADC
6 / 3 / 5
40.7% KP
25,541
26.8% share
12,261g
213 CS · 6.9/m
mqiyana#goat
Qiyana · Support
13 / 8 / 8
77.8% KP
28,419
29.8% share
13,310g
47 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
