Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Ranked Solo/Duo · 86 days ago
15 / 7 / 8
K / D / A
56.1%
Kill participation
1,395
Damage / min
17,536g
506.3 gold / min
28
13 placed · 7 cleared
211
6.1 CS / min
Objective control
4
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
1
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBarou Shoei#BR2
Locke · Top
8 / 12 / 7
46.9% KP
25,170
19.6% share
13,073g
197 CS · 5.7/m
poli#eto
Qiyana · Jungle
9 / 8 / 7
50% KP
31,860
24.8% share
16,656g
216 CS · 6.2/m
BICHO PAPÃO#000
Quinn · Mid
8 / 7 / 7
46.9% KP
27,397
21.3% share
14,968g
261 CS · 7.5/m
Infant#0 ego
Heimerdinger · ADC
6 / 6 / 4
31.3% KP
33,419
26% share
17,585g
276 CS · 8/m
CarneDoce#samba
Seraphine · Support
1 / 8 / 13
43.8% KP
10,507
8.2% share
10,249g
73 CS · 2.1/m
Red side
VictoryGEENA#66666
Vayne · Top
15 / 7 / 8
56.1% KP
48,313
37.3% share
17,536g
211 CS · 6.1/m
Kendo#CBS
Lee Sin · Jungle
10 / 9 / 9
46.3% KP
20,167
15.6% share
16,148g
240 CS · 6.9/m
TicPro Ticprey#CBJR
Diana · Mid
6 / 9 / 10
39% KP
25,355
19.6% share
15,361g
249 CS · 7.2/m
JapaPer#BR1
Xerath · ADC
9 / 2 / 9
43.9% KP
28,041
21.7% share
15,051g
231 CS · 6.7/m
abyss angel#xxx
Karma · Support
1 / 5 / 21
53.7% KP
7,563
5.8% share
10,473g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
