Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Victory
Ranked Solo/Duo · 82 days ago
11 / 6 / 12
K / D / A
54.8%
Kill participation
1,929.7
Damage / min
15,392g
548.7 gold / min
12
8 placed · 2 cleared
194
6.9 CS / min
Objective control
0
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMiyahara#013
Dr. Mundo · Top
4 / 7 / 3
20.6% KP
36,318
27.4% share
12,881g
263 CS · 9.4/m
tetis#tts
Quinn · Jungle
10 / 9 / 7
50% KP
35,984
27.2% share
13,603g
200 CS · 7.1/m
potato the cat#envy
Sylas · Mid
10 / 8 / 7
50% KP
29,312
22.1% share
12,233g
166 CS · 5.9/m
rosayuzzy#pinky
Kai'Sa · ADC
5 / 8 / 4
26.5% KP
16,980
12.8% share
13,132g
237 CS · 8.4/m
이민규 peach#2000
Pyke · Support
5 / 10 / 12
50% KP
13,819
10.4% share
9,367g
13 CS · 0.5/m
Red side
VictoryI i k e I#BR1
Shen · Top
6 / 7 / 10
38.1% KP
27,341
16.6% share
12,000g
219 CS · 7.8/m
ONE TRUE KING#shin
Rengar · Jungle
11 / 13 / 7
42.9% KP
32,186
19.6% share
13,625g
193 CS · 6.9/m
GEENA#66666
Katarina · Mid
11 / 6 / 12
54.8% KP
54,129
32.9% share
15,392g
194 CS · 6.9/m
pinkpurple99999#br1
Karthus · ADC
13 / 5 / 13
61.9% KP
43,507
26.4% share
17,731g
282 CS · 10.1/m
Lora#1704
Tahm Kench · Support
1 / 3 / 13
33.3% KP
7,425
4.5% share
8,396g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
