Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 80 days ago
14 / 5 / 16
K / D / A
55.6%
Kill participation
1,540.6
Damage / min
17,261g
497.2 gold / min
55
15 placed · 9 cleared
283
8.2 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLightness1#BR1
Dr. Mundo · Top
1 / 14 / 7
28.6% KP
26,496
18.2% share
11,475g
220 CS · 6.3/m
abcdefghijklmonp#qrstu
Kha'Zix · Jungle
9 / 8 / 9
64.3% KP
38,361
26.4% share
20,087g
304 CS · 8.8/m
chendian#zzz
Syndra · Mid
6 / 9 / 5
39.3% KP
26,482
18.2% share
15,207g
288 CS · 8.3/m
Stay Gold#Kai
Ezreal · ADC
8 / 10 / 7
53.6% KP
36,739
25.3% share
16,201g
255 CS · 7.3/m
Laure#xdxd
Neeko · Support
4 / 13 / 8
42.9% KP
17,243
11.9% share
10,222g
53 CS · 1.5/m
Red side
VictoryShiny Franco#煌々たる
Naafiri · Top
15 / 5 / 10
46.3% KP
57,345
26.4% share
16,979g
242 CS · 7/m
Genos#BIG
Skarner · Jungle
5 / 1 / 20
46.3% KP
37,071
17.1% share
13,559g
212 CS · 6.1/m
GEENA#66666
Ahri · Mid
14 / 5 / 16
55.6% KP
53,485
24.7% share
17,261g
283 CS · 8.2/m
SDC 1814 RN#BR1
Karthus · ADC
18 / 11 / 14
59.3% KP
56,870
26.2% share
20,194g
249 CS · 7.2/m
Danshi#CN1
Nautilus · Support
2 / 6 / 22
44.4% KP
12,096
5.6% share
10,931g
45 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
