Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Janna
Defeat
Ranked Solo/Duo · 77 days ago
4 / 13 / 22
K / D / A
68.4%
Kill participation
262.7
Damage / min
11,475g
309.2 gold / min
119
51 placed · 9 cleared
35
0.9 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKZN MALANDREZA#KZ2
Zac · Top
11 / 10 / 15
42.6% KP
38,602
17.8% share
14,625g
194 CS · 5.2/m
thewarsor33#TH33
Qiyana · Jungle
14 / 8 / 15
47.5% KP
52,893
24.4% share
20,325g
300 CS · 8.1/m
jimmy boy#7729
Talon · Mid
19 / 6 / 10
47.5% KP
60,534
27.9% share
18,646g
261 CS · 7/m
gurincriveI#br1
Sylas · ADC
15 / 8 / 13
45.9% KP
43,762
20.1% share
18,390g
209 CS · 5.6/m
zay#feefa
Shen · Support
2 / 6 / 30
52.5% KP
21,417
9.9% share
11,831g
24 CS · 0.6/m
Red side
Defeatquero injustica#feIca
Corki · Top
9 / 16 / 7
42.1% KP
57,886
24.4% share
16,211g
257 CS · 6.9/m
Kevin D Bruyne#Drake
Jayce · Jungle
14 / 15 / 15
76.3% KP
83,613
35.3% share
23,570g
237 CS · 6.4/m
lord of nothing#choco
Ryze · Mid
7 / 10 / 13
52.6% KP
45,521
19.2% share
16,554g
331 CS · 8.9/m
Erling Haaland#Makes
Sion · ADC
4 / 7 / 23
71.1% KP
40,088
16.9% share
15,772g
233 CS · 6.3/m
GEENA#66666
Janna · Support
4 / 13 / 22
68.4% KP
9,749
4.1% share
11,475g
35 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
