Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yuumi
Defeat
Ranked Solo/Duo · 70 days ago
1 / 5 / 20
K / D / A
75%
Kill participation
162.6
Damage / min
9,366g
270.3 gold / min
72
48 placed · 4 cleared
16
0.5 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
0
Dragons
1
Baron
4
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNutshell#123
Vayne · Top
5 / 5 / 12
43.6% KP
17,094
13.5% share
12,391g
210 CS · 6.1/m
Leba#nvm
Nidalee · Jungle
17 / 6 / 9
66.7% KP
36,968
29.2% share
17,902g
243 CS · 7/m
Ado#Void
Galio · Mid
2 / 4 / 14
41% KP
23,744
18.8% share
13,489g
274 CS · 7.9/m
K0GUDOiL0VEdREw#ŁEViN
Rengar · ADC
13 / 8 / 16
74.4% KP
39,701
31.4% share
18,064g
251 CS · 7.2/m
yogamersdobem#YYYYY
Ivern · Support
2 / 5 / 27
74.4% KP
8,983
7.1% share
11,237g
16 CS · 0.5/m
Red side
Defeatquero injustica#feIca
Corki · Top
11 / 5 / 9
71.4% KP
42,697
39.4% share
17,591g
294 CS · 8.5/m
ONE TRUE KING#shin
Kayn · Jungle
9 / 9 / 11
71.4% KP
29,140
26.9% share
17,681g
246 CS · 7.1/m
blue locke#ego
Locke · Mid
4 / 8 / 11
53.6% KP
21,354
19.7% share
13,417g
214 CS · 6.2/m
pollogamermental#ity
Singed · ADC
3 / 12 / 15
64.3% KP
9,536
8.8% share
12,703g
175 CS · 5.1/m
GEENA#66666
Yuumi · Support
1 / 5 / 20
75% KP
5,634
5.2% share
9,366g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
