Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 67 days ago
7 / 8 / 10
K / D / A
53.1%
Kill participation
869.9
Damage / min
14,723g
475.4 gold / min
25
10 placed · 1 cleared
255
8.2 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
4
Inhibitors
1
Herald
1
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatErling Haaland#Makes
Sett · Top
8 / 6 / 7
40.5% KP
32,588
31.1% share
14,396g
226 CS · 7.3/m
KeeeSh#nub
Viego · Jungle
10 / 6 / 6
43.2% KP
19,327
18.4% share
13,863g
191 CS · 6.2/m
Tsukiko#Maho
Locke · Mid
12 / 6 / 3
40.5% KP
25,919
24.7% share
14,147g
232 CS · 7.5/m
doutor tadalinha#rvn
Kai'Sa · ADC
6 / 7 / 8
37.8% KP
20,791
19.8% share
14,263g
230 CS · 7.4/m
yogamersdobem#YYYYY
Rell · Support
1 / 7 / 9
27% KP
6,187
5.9% share
8,653g
39 CS · 1.3/m
Red side
Victoryecsrmoñhucetrgon#sredg
Fiddlesticks · Top
3 / 13 / 11
43.8% KP
18,281
14.8% share
9,694g
160 CS · 5.2/m
desespero#666
Kayn · Jungle
16 / 7 / 7
71.9% KP
44,636
36.2% share
20,937g
283 CS · 9.1/m
GEENA#66666
Syndra · Mid
7 / 8 / 10
53.1% KP
26,938
21.9% share
14,723g
255 CS · 8.2/m
Laura Palmer#1000
Zyra · ADC
5 / 4 / 14
59.4% KP
22,175
18% share
13,096g
231 CS · 7.5/m
MAZE Peroba#Gemas
Shen · Support
1 / 5 / 23
75% KP
11,161
9.1% share
9,286g
39 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
