Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Miss Fortune
Defeat
Ranked Solo/Duo · 63 days ago
9 / 7 / 6
K / D / A
51.7%
Kill participation
651.2
Damage / min
13,067g
526.5 gold / min
15
9 placed · 2 cleared
179
7.2 CS / min
Objective control
1
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDessendre Canvas#verso
Camille · Top
6 / 8 / 7
44.8% KP
20,731
23.6% share
9,513g
134 CS · 5.4/m
Joni Cabritinha#BR1
Wukong · Jungle
6 / 7 / 9
51.7% KP
14,539
16.5% share
10,054g
144 CS · 5.8/m
azakana#sylas
Swain · Mid
2 / 7 / 8
34.5% KP
19,176
21.8% share
10,276g
201 CS · 8.1/m
GEENA#66666
Miss Fortune · ADC
9 / 7 / 6
51.7% KP
16,160
18.4% share
13,067g
179 CS · 7.2/m
synthwave#GUI초비
Brand · Support
6 / 7 / 7
44.8% KP
17,389
19.8% share
10,139g
63 CS · 2.5/m
Red side
VictoryVKS NEXT TOPKING#crown
Aatrox · Top
4 / 8 / 9
36.1% KP
19,623
16% share
9,308g
139 CS · 5.6/m
STEPZ#asd
Lee Sin · Jungle
15 / 3 / 7
61.1% KP
35,207
28.8% share
15,267g
203 CS · 8.2/m
NiTCesar#1998
Ahri · Mid
2 / 7 / 7
25% KP
20,705
16.9% share
9,557g
174 CS · 7/m
Nanashi#1311
Yunara · ADC
7 / 8 / 7
38.9% KP
18,986
15.5% share
14,037g
236 CS · 9.5/m
guK#nbs
Xerath · Support
8 / 3 / 14
61.1% KP
27,763
22.7% share
12,099g
107 CS · 4.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
