Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lissandra
Victory
Ranked Solo/Duo · 58 days ago
10 / 7 / 19
K / D / A
51.8%
Kill participation
955.6
Damage / min
15,972g
452.3 gold / min
41
18 placed · 2 cleared
257
7.3 CS / min
Objective control
1
Dragons
0
Baron
10
Towers
4
Inhibitors
0
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmurasame#vayne
Irelia · Top
13 / 10 / 3
61.5% KP
27,789
25.5% share
20,395g
313 CS · 8.9/m
juny#misa
Evelynn · Jungle
5 / 10 / 7
46.2% KP
21,517
19.8% share
14,555g
207 CS · 5.9/m
wpff#2 4
Zed · Mid
4 / 9 / 5
34.6% KP
25,664
23.6% share
15,894g
272 CS · 7.7/m
DISTANCE#br1
Twitch · ADC
4 / 15 / 8
46.2% KP
22,812
21% share
14,507g
226 CS · 6.4/m
qzwq#sleep
Bard · Support
0 / 12 / 13
50% KP
11,054
10.2% share
9,355g
33 CS · 0.9/m
Red side
VictoryDelphin#adc
Vayne · Top
11 / 3 / 7
32.1% KP
26,812
18% share
18,589g
331 CS · 9.4/m
JunJia#123
Ambessa · Jungle
18 / 6 / 12
53.6% KP
40,354
27.1% share
18,372g
254 CS · 7.2/m
GEENA#66666
Lissandra · Mid
10 / 7 / 19
51.8% KP
33,750
22.7% share
15,972g
257 CS · 7.3/m
IDESERVEIT#bipi
Viktor · ADC
16 / 5 / 8
42.9% KP
33,519
22.5% share
18,742g
242 CS · 6.9/m
STUBBORN AS HELL#wind
Nautilus · Support
1 / 5 / 25
46.4% KP
14,550
9.8% share
11,568g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
