Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 58 days ago
4 / 4 / 3
K / D / A
24.1%
Kill participation
570.9
Damage / min
11,082g
373.8 gold / min
14
8 placed · 3 cleared
222
7.5 CS / min
Objective control
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsosuke aizen#バンカイ
Gnar · Top
3 / 8 / 5
27.6% KP
14,784
16.1% share
10,878g
227 CS · 7.7/m
JunJia#123
Jarvan IV · Jungle
13 / 3 / 8
72.4% KP
23,669
25.8% share
14,740g
203 CS · 6.8/m
GEENA#66666
Syndra · Mid
4 / 4 / 3
24.1% KP
16,927
18.5% share
11,082g
222 CS · 7.5/m
zaraki kenpachi#バンカイ
Kalista · ADC
8 / 5 / 9
58.6% KP
24,083
26.3% share
14,884g
253 CS · 8.5/m
0100110101110000#br1
Shen · Support
1 / 10 / 15
55.2% KP
12,262
13.4% share
8,472g
19 CS · 0.6/m
Red side
Victorymurasame#vayne
Tristana · Top
10 / 8 / 2
40% KP
32,409
30.8% share
17,416g
276 CS · 9.3/m
juny#misa
Bel'Veth · Jungle
9 / 4 / 4
43.3% KP
18,806
17.9% share
14,353g
250 CS · 8.4/m
Meito#GHUL
Xerath · Mid
6 / 3 / 10
53.3% KP
27,376
26.1% share
12,509g
210 CS · 7.1/m
hollowed ghosty#bless
Locke · ADC
2 / 10 / 7
30% KP
14,052
13.4% share
11,280g
202 CS · 6.8/m
barbara#meow
Sona · Support
3 / 4 / 20
76.7% KP
12,434
11.8% share
9,951g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
