Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 58 days ago
6 / 10 / 10
K / D / A
43.2%
Kill participation
1,127.2
Damage / min
15,970g
485.2 gold / min
25
11 placed · 1 cleared
247
7.5 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatquero injustica#feIca
Camille · Top
8 / 6 / 4
32.4% KP
29,844
21.2% share
12,948g
234 CS · 7.1/m
Tavinllol#RAKE
Rengar · Jungle
12 / 4 / 9
56.8% KP
30,565
21.7% share
16,807g
259 CS · 7.9/m
GEENA#66666
Syndra · Mid
6 / 10 / 10
43.2% KP
37,104
26.4% share
15,970g
247 CS · 7.5/m
kuropi#jhin
Jhin · ADC
10 / 7 / 2
32.4% KP
26,355
18.7% share
14,265g
234 CS · 7.1/m
Everett#MGL
Morgana · Support
1 / 15 / 16
45.9% KP
16,693
11.9% share
9,801g
37 CS · 1.1/m
Red side
VictoryARLON BENIGNO#IGNO
Olaf · Top
5 / 11 / 4
21.4% KP
21,330
15.4% share
11,591g
202 CS · 6.1/m
FURIA Tatu#10y
Gragas · Jungle
10 / 5 / 16
61.9% KP
29,796
21.4% share
15,558g
238 CS · 7.2/m
Rei Do Retorno#AURA
Garen · Mid
12 / 4 / 8
47.6% KP
31,139
22.4% share
16,718g
266 CS · 8.1/m
Meito#GHUL
Karthus · ADC
7 / 9 / 17
57.1% KP
36,104
26% share
15,271g
252 CS · 7.7/m
RedBert#BR1
Poppy · Support
8 / 8 / 16
57.1% KP
20,575
14.8% share
11,878g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
