Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sona
Victory
Ranked Solo/Duo · 58 days ago
3 / 6 / 31
K / D / A
82.9%
Kill participation
508.7
Damage / min
11,242g
386.8 gold / min
109
51 placed · 8 cleared
29
1 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPESSEGO FAN#LAMEN
Jayce · Top
10 / 7 / 11
56.8% KP
35,294
29.7% share
13,061g
208 CS · 7.2/m
LOUD Sinatra#myway
Graves · Jungle
15 / 9 / 11
70.3% KP
38,794
32.6% share
17,976g
213 CS · 7.3/m
BEBEZÃO#LINDO
Nasus · Mid
7 / 5 / 8
40.5% KP
23,019
19.4% share
13,249g
205 CS · 7.1/m
pl bxd#dns
Kai'Sa · ADC
4 / 11 / 2
16.2% KP
10,895
9.2% share
12,175g
211 CS · 7.3/m
yogamersdobem#YYYYY
Bard · Support
1 / 10 / 20
56.8% KP
10,917
9.2% share
8,611g
18 CS · 0.6/m
Red side
Victorysosuke aizen#バンカイ
Camille · Top
1 / 11 / 8
22% KP
14,791
11.8% share
9,565g
168 CS · 5.8/m
Leba#nvm
Kindred · Jungle
9 / 5 / 14
56.1% KP
34,200
27.3% share
15,848g
232 CS · 8/m
ai que loucura#003
Talon · Mid
6 / 8 / 13
46.3% KP
23,195
18.5% share
13,451g
244 CS · 8.4/m
zaraki kenpachi#バンカイ
Locke · ADC
22 / 7 / 6
68.3% KP
38,435
30.6% share
17,392g
180 CS · 6.2/m
GEENA#66666
Sona · Support
3 / 6 / 31
82.9% KP
14,787
11.8% share
11,242g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
