Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yuumi
Defeat
Ranked Solo/Duo · 58 days ago
0 / 4 / 4
K / D / A
36.4%
Kill participation
60.6
Damage / min
5,322g
210.4 gold / min
20
13 placed · 0 cleared
21
0.8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatimperor eye#zskk
Gangplank · Top
2 / 9 / 2
36.4% KP
11,172
18.3% share
7,371g
127 CS · 5/m
My Mind#Forfe
Udyr · Jungle
2 / 5 / 1
27.3% KP
8,782
14.4% share
10,100g
214 CS · 8.5/m
aavi#ban
Viktor · Mid
3 / 7 / 3
54.5% KP
21,913
36% share
8,761g
175 CS · 6.9/m
Izuna#miyo
Aphelios · ADC
4 / 9 / 4
72.7% KP
17,552
28.8% share
12,973g
240 CS · 9.5/m
GEENA#66666
Yuumi · Support
0 / 4 / 4
36.4% KP
1,532
2.5% share
5,322g
21 CS · 0.8/m
Red side
VictoryTGA Joker#SOLXT
Jayce · Top
6 / 3 / 4
29.4% KP
16,599
19.3% share
10,611g
177 CS · 7/m
Shaka#VCB
Lee Sin · Jungle
8 / 2 / 6
41.2% KP
17,762
20.7% share
12,523g
200 CS · 7.9/m
Deus da Pamonha#br1
Cho'Gath · Mid
15 / 4 / 3
52.9% KP
28,926
33.7% share
12,715g
157 CS · 6.2/m
IGunnn#BR1
Seraphine · ADC
5 / 0 / 10
44.1% KP
17,130
19.9% share
12,781g
196 CS · 7.7/m
mira gaulesa GG#SFC
Thresh · Support
0 / 2 / 17
50% KP
5,527
6.4% share
8,617g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
