Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Defeat
Ranked Solo/Duo · 58 days ago
2 / 8 / 5
K / D / A
41.2%
Kill participation
309.5
Damage / min
8,420g
347.9 gold / min
10
8 placed · 0 cleared
167
6.9 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYuhiSano#3884
Sion · Top
3 / 2 / 12
48.4% KP
15,884
14.9% share
8,976g
162 CS · 6.7/m
TGA Joker#SOLXT
Lee Sin · Jungle
12 / 5 / 11
74.2% KP
22,025
20.7% share
12,024g
142 CS · 5.9/m
pedrin mage#miami
Xerath · Mid
3 / 2 / 9
38.7% KP
27,164
25.5% share
8,457g
155 CS · 6.4/m
dead inside#satan
Kalista · ADC
12 / 3 / 9
67.7% KP
34,219
32.1% share
16,379g
244 CS · 10.1/m
iqui123#br1
Nautilus · Support
1 / 5 / 20
67.7% KP
7,236
6.8% share
7,872g
19 CS · 0.8/m
Red side
DefeatRomeroCarry#BR15
Kled · Top
3 / 8 / 5
47.1% KP
16,077
23.1% share
9,888g
182 CS · 7.5/m
DemølitionLøvers#MCR
Ekko · Jungle
5 / 6 / 6
64.7% KP
13,819
19.8% share
11,179g
177 CS · 7.3/m
LOSTKING#MID
Aurora · Mid
2 / 4 / 3
29.4% KP
16,229
23.3% share
8,302g
185 CS · 7.6/m
GEENA#66666
Caitlyn · ADC
2 / 8 / 5
41.2% KP
7,491
10.7% share
8,420g
167 CS · 6.9/m
Indigesto#LTDA
Swain · Support
5 / 5 / 9
82.4% KP
16,090
23.1% share
7,974g
32 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
