Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 56 days ago
6 / 7 / 3
K / D / A
47.4%
Kill participation
833
Damage / min
9,188g
430 gold / min
12
7 placed · 2 cleared
165
7.7 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatALOPRASPRIMEMODE#GOAT
Nasus · Top
1 / 8 / 1
10.5% KP
6,974
10.8% share
6,242g
110 CS · 5.1/m
Hanany#Gui
Sylas · Jungle
4 / 5 / 3
36.8% KP
9,853
15.3% share
9,228g
153 CS · 7.2/m
GEENA#66666
Ahri · Mid
6 / 7 / 3
47.4% KP
17,799
27.6% share
9,188g
165 CS · 7.7/m
zomon#pedro
Caitlyn · ADC
5 / 8 / 10
78.9% KP
22,193
34.4% share
11,196g
156 CS · 7.3/m
curto goticas#br1
Rakan · Support
3 / 6 / 11
73.7% KP
7,729
12% share
6,938g
20 CS · 0.9/m
Red side
Victoryswin#omago
Sett · Top
8 / 1 / 4
35.3% KP
24,492
25.9% share
11,943g
179 CS · 8.4/m
modly#BR1
Lee Sin · Jungle
7 / 3 / 14
61.8% KP
18,532
19.6% share
11,146g
153 CS · 7.2/m
Rato do asfalto#BR1
Yone · Mid
7 / 4 / 1
23.5% KP
15,389
16.3% share
9,510g
178 CS · 8.3/m
Meito#GHUL
Karthus · ADC
12 / 7 / 11
67.6% KP
29,504
31.2% share
13,728g
197 CS · 9.2/m
zaraki kenpachi#バンカイ
Alistar · Support
0 / 6 / 19
55.9% KP
6,639
7% share
7,397g
16 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
