Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 55 days ago
7 / 6 / 13
K / D / A
40.8%
Kill participation
756
Damage / min
13,365g
459.5 gold / min
13
3 placed · 0 cleared
225
7.7 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatALOPRASPRIMEMODE#GOAT
Jax · Top
4 / 8 / 5
31% KP
21,177
17.8% share
12,637g
205 CS · 7/m
LIL TON GOD#nutri
Kayn · Jungle
9 / 11 / 6
51.7% KP
26,478
22.2% share
16,038g
193 CS · 6.6/m
ray peat#0511
Talon · Mid
1 / 12 / 3
13.8% KP
18,363
15.4% share
9,166g
179 CS · 6.2/m
Yahallo#2610
Ezreal · ADC
15 / 9 / 1
55.2% KP
43,963
36.9% share
18,685g
249 CS · 8.6/m
ichibio keka#kr2
Poppy · Support
0 / 9 / 10
34.5% KP
9,237
7.7% share
7,979g
17 CS · 0.6/m
Red side
VictoryMONTAGEM XONADA#Funk
Olaf · Top
9 / 3 / 8
34.7% KP
33,106
24.8% share
16,136g
294 CS · 10.1/m
GEENA#66666
Qiyana · Jungle
7 / 6 / 13
40.8% KP
21,988
16.5% share
13,365g
225 CS · 7.7/m
Enga#PUNGA
Locke · Mid
24 / 5 / 7
63.3% KP
49,116
36.8% share
16,863g
192 CS · 6.6/m
N3R0#br1
Varus · ADC
8 / 8 / 11
38.8% KP
19,727
14.8% share
13,210g
164 CS · 5.6/m
hatenight#0000
Nautilus · Support
1 / 7 / 18
38.8% KP
9,508
7.1% share
9,068g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
