Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Defeat
Ranked Solo/Duo · 55 days ago
5 / 7 / 4
K / D / A
56.3%
Kill participation
525.8
Damage / min
8,268g
402 gold / min
14
7 placed · 0 cleared
117
5.7 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryzaraki kenpachi#バンカイ
Kalista · Top
7 / 2 / 3
29.4% KP
8,060
11.3% share
10,287g
189 CS · 9.2/m
Leba#nvm
Jarvan IV · Jungle
4 / 2 / 12
47.1% KP
13,282
18.7% share
10,522g
180 CS · 8.8/m
Unlimited Swords#br1
Locke · Mid
8 / 3 / 1
26.5% KP
10,848
15.2% share
10,851g
164 CS · 8/m
hatenight#0000
Ezreal · ADC
11 / 4 / 9
58.8% KP
31,887
44.8% share
13,915g
193 CS · 9.4/m
Naoikirin#Hope
Nautilus · Support
4 / 5 / 13
50% KP
7,121
10% share
7,095g
23 CS · 1.1/m
Red side
DefeatJapaPer#BR1
Vex · Top
2 / 5 / 2
25% KP
7,445
15.9% share
6,893g
155 CS · 7.5/m
GEENA#66666
Vayne · Jungle
5 / 7 / 4
56.3% KP
10,813
23.1% share
8,268g
117 CS · 5.7/m
Viikks#Wisp
Zoe · Mid
8 / 6 / 1
56.3% KP
13,983
29.9% share
8,786g
142 CS · 6.9/m
repri#鴉巣生鳳
Veigar · ADC
1 / 10 / 5
37.5% KP
10,353
22.1% share
6,907g
120 CS · 5.8/m
deantabbercolde#dpr
Janna · Support
0 / 6 / 7
43.8% KP
4,158
8.9% share
5,048g
23 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
