Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 54 days ago
6 / 15 / 9
K / D / A
35.7%
Kill participation
728.9
Damage / min
16,319g
413.1 gold / min
28
15 placed · 3 cleared
293
7.4 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
2
Inhibitors
0
Herald
5
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPESSEGO FAN#LAMEN
Camille · Top
12 / 7 / 12
57.1% KP
35,667
22% share
21,297g
324 CS · 8.2/m
devils den#910
Quinn · Jungle
5 / 8 / 10
35.7% KP
29,864
18.5% share
16,599g
268 CS · 6.8/m
Grevthar#BRA1
Akali · Mid
11 / 8 / 8
45.2% KP
52,888
32.7% share
17,748g
262 CS · 6.6/m
GEENA#66666
Syndra · ADC
6 / 15 / 9
35.7% KP
28,792
17.8% share
16,319g
293 CS · 7.4/m
pyke1234#pyke1
Pyke · Support
8 / 15 / 13
50% KP
14,640
9% share
12,363g
29 CS · 0.7/m
Red side
Victoryswin#omago
Sett · Top
15 / 9 / 8
44.2% KP
50,559
27% share
19,758g
320 CS · 8.1/m
backstage#tue30
Jarvan IV · Jungle
14 / 6 / 22
69.2% KP
34,976
18.7% share
19,690g
244 CS · 6.2/m
Dazai Ryuu#Klein
Locke · Mid
9 / 11 / 10
36.5% KP
37,327
20% share
16,323g
239 CS · 6.1/m
inori#lrsz
Lux · ADC
11 / 5 / 24
67.3% KP
42,422
22.7% share
20,018g
302 CS · 7.6/m
kadú#MAX
Janna · Support
3 / 11 / 30
63.5% KP
21,641
11.6% share
12,836g
43 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
