Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Victory
Ranked Solo/Duo · 54 days ago
4 / 8 / 20
K / D / A
54.5%
Kill participation
319.6
Damage / min
11,172g
326.8 gold / min
120
46 placed · 12 cleared
41
1.2 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryzynts#0207
Olaf · Top
16 / 7 / 11
61.4% KP
47,730
27.8% share
19,179g
266 CS · 7.8/m
Vinite#6240
Wukong · Jungle
8 / 6 / 8
36.4% KP
31,598
18.4% share
14,927g
255 CS · 7.5/m
026kHz#poo
Vladimir · Mid
8 / 4 / 5
29.5% KP
35,033
20.4% share
14,973g
268 CS · 7.8/m
Trader#1234
Yunara · ADC
8 / 9 / 11
43.2% KP
46,484
27.1% share
18,407g
262 CS · 7.7/m
GEENA#66666
Lulu · Support
4 / 8 / 20
54.5% KP
10,926
6.4% share
11,172g
41 CS · 1.2/m
Red side
Defeatmiddle#show
Jayce · Top
1 / 16 / 9
29.4% KP
27,502
16.7% share
12,604g
242 CS · 7.1/m
Oikawa Tooru#LEV
Zaahen · Jungle
9 / 8 / 13
64.7% KP
42,798
26% share
16,718g
230 CS · 6.7/m
TTVNehemmiahlol#Stoic
Udyr · Mid
7 / 5 / 10
50% KP
24,889
15.1% share
13,531g
243 CS · 7.1/m
Jim Hawkins#Kai
Ziggs · ADC
15 / 7 / 9
70.6% KP
55,361
33.7% share
18,936g
254 CS · 7.4/m
SurtPie#tesão
Nami · Support
2 / 8 / 19
61.8% KP
13,855
8.4% share
10,106g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
