Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 52 days ago
11 / 4 / 6
K / D / A
39.5%
Kill participation
1,048.9
Damage / min
11,452g
488.7 gold / min
11
8 placed · 0 cleared
185
7.9 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDessendre Canvas#verso
Jayce · Top
4 / 7 / 2
35.3% KP
31,117
34.3% share
10,951g
217 CS · 9.3/m
thewarsor33#TH33
Lee Sin · Jungle
3 / 8 / 2
29.4% KP
10,477
11.5% share
8,091g
150 CS · 6.4/m
Barou Shoei#BR2
Viktor · Mid
3 / 6 / 2
29.4% KP
17,757
19.6% share
8,737g
154 CS · 6.6/m
LOUD Rabelo#LYM
Yunara · ADC
4 / 9 / 3
41.2% KP
17,912
19.7% share
10,317g
195 CS · 8.3/m
Aftermath#xdd
Sylas · Support
3 / 14 / 4
41.2% KP
13,477
14.9% share
7,283g
19 CS · 0.8/m
Red side
VictoryMiurensh#1603
Nasus · Top
4 / 4 / 11
34.9% KP
16,928
17.4% share
9,691g
161 CS · 6.9/m
juny#misa
Quinn · Jungle
15 / 1 / 9
55.8% KP
26,306
27% share
14,283g
193 CS · 8.2/m
GEENA#66666
Syndra · Mid
11 / 4 / 6
39.5% KP
24,580
25.2% share
11,452g
185 CS · 7.9/m
haxixe abuser#anna
Jhin · ADC
9 / 5 / 7
37.2% KP
15,725
16.2% share
11,044g
148 CS · 6.3/m
Yahallo#2610
Nidalee · Support
4 / 4 / 20
55.8% KP
13,821
14.2% share
8,647g
37 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
