Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lissandra
Defeat
Ranked Solo/Duo · 52 days ago
8 / 5 / 6
K / D / A
38.9%
Kill participation
679.1
Damage / min
10,944g
458.5 gold / min
14
10 placed · 1 cleared
178
7.5 CS / min
Objective control
0
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryALOPRASPRIMEMODE#GOAT
Olaf · Top
12 / 6 / 5
50% KP
26,657
30.5% share
13,447g
204 CS · 8.5/m
reconocen#jmz
Vi · Jungle
5 / 6 / 10
44.1% KP
17,895
20.5% share
10,883g
135 CS · 5.7/m
Nejire Hado#1111
LeBlanc · Mid
10 / 8 / 5
44.1% KP
23,677
27.1% share
11,930g
151 CS · 6.3/m
PESSEGO FAN#LAMEN
Sivir · ADC
5 / 9 / 9
41.2% KP
12,616
14.4% share
13,347g
183 CS · 7.7/m
Laura Palmer#1000
Janna · Support
2 / 7 / 13
44.1% KP
6,518
7.5% share
8,266g
18 CS · 0.8/m
Red side
DefeatAYELGODLIKEMODE#PIT
Yorick · Top
5 / 7 / 2
19.4% KP
11,882
12.7% share
10,479g
186 CS · 7.8/m
ONE TRUE KING#shin
Rengar · Jungle
9 / 9 / 7
44.4% KP
24,169
25.8% share
12,364g
186 CS · 7.8/m
GEENA#66666
Lissandra · Mid
8 / 5 / 6
38.9% KP
16,207
17.3% share
10,944g
178 CS · 7.5/m
too sharp 4u#r10
Twitch · ADC
9 / 7 / 10
52.8% KP
28,788
30.7% share
12,812g
199 CS · 8.3/m
MAGNATA DAS UVAS#1004
Lulu · Support
5 / 6 / 16
58.3% KP
12,628
13.5% share
8,613g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
