Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Flex · 51 days ago
9 / 2 / 6
K / D / A
45.5%
Kill participation
1,200
Damage / min
11,946g
525.9 gold / min
14
9 placed · 0 cleared
181
8 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdanone#1504
Camille · Top
1 / 7 / 3
26.7% KP
20,592
30.8% share
7,078g
149 CS · 6.6/m
marada#vasco
Lee Sin · Jungle
4 / 7 / 6
66.7% KP
13,133
19.6% share
8,934g
132 CS · 5.8/m
oi léo#br1
Talon · Mid
3 / 7 / 3
40% KP
13,291
19.9% share
7,218g
133 CS · 5.9/m
Amaterasu#샤루안
Vladimir · ADC
7 / 5 / 4
73.3% KP
15,974
23.9% share
10,101g
157 CS · 6.9/m
nem me estressa#321
Yuumi · Support
0 / 7 / 11
73.3% KP
3,886
5.8% share
5,742g
20 CS · 0.9/m
Red side
VictoryMap#1007
Sett · Top
7 / 3 / 10
51.5% KP
30,211
28.5% share
10,946g
173 CS · 7.6/m
Feichang Kinder#3217
Udyr · Jungle
5 / 0 / 9
42.4% KP
12,903
12.2% share
11,709g
209 CS · 9.2/m
GEENA#66666
Syndra · Mid
9 / 2 / 6
45.5% KP
27,260
25.7% share
11,946g
181 CS · 8/m
L7 MALVADEZA#L77
Jinx · ADC
7 / 4 / 10
51.5% KP
24,861
23.4% share
12,432g
184 CS · 8.1/m
Arabella#1007
Janna · Support
5 / 6 / 21
78.8% KP
10,866
10.2% share
8,757g
29 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
